![]() ![]() So far there looks to be 3 types each of which can be outfitted with mining lasers, combat cannons, scanners and boosters: Then it’s the case of climbing out the vehicle and blasting a road out with the launcher or climbing out and summoning it to you. The only real problem is falling down crevices or holes. Instead of having to hunt about looking for 200 plutonium every time you touch down, the cars use plutonium as a gradually consumable fuel. The environment has been made to be so much more accessible. It’s great just driving about, smashing through those otherwise impassable pillars of rock, getting impossibly whipped by those tentacles and doing awesome jumps. I wasted no time in getting my wheels and, somehow, I love this game even more. Game over man! Game over! Not tried this yet because of the next thing that’s been added: Like with Minecraft, this survival setting plays from scratch and when you die, that’s it. There’s also a new game setting: Permadeath. When you get the quick access bar ready to select the camera, by the time I’m in position, it’s gone again and the moment’s passed by the time I find the camera icon again (the quick access never starts where you left off, which is never the camera). When I do, I’ll be sure to add it here:ĮDIT: Since attempting this, there’s one issue I have with the camera setting. I’m trying to get one mid-jump, not managed it at the time of writing. It even works mid-drive and mid-flight so you can get your vehicle in action. Also handy for taking photos of the faces of creatures that keep turning away from you, attacking you or running away. ![]() The range of movement is restricted to about a 100 yard radius (including up and down), but it does allow for a bit of exploration, particularly if you’re undercover waiting for a storm to pass and you need to know where the nearest platinum plant is so you can make another shielding shard. You can even reposition the sun for day/night or sunsets or long shadows amongst other things. This pauses the game and gives to a freely floating view (you still can’t see yourself) to set up some excellent shots free of all the HUD junk. The other significant addition is the photo mode setting. ![]() Spaceports now hold shopkeepers who will hold a random selection of blueprints (including known ones) and these can be purchased with these Nanite Clusters. Now, instead of randomly collecting blueprints you already have, or don’t need yet, all those sources, instead, give a number of Nanite Clusters. There’s also a new currency system to aid blueprint acquisition. This update sees the opportunity to further develop the bases with over double the components than before, the wireframes of which can be bought from a new live-in shopkeeper in your base. Incidentally, the Lego game was decently fun and took me 33 hours to complete 100% everything. I’d come off the game for a bit, played Lego Star Wars: The Force Awakens to 100% completion and ironically loaded up No Man’s Sky the very day this update took place. As I mentioned previously, I saw Hello Games playing the long game with this one right from the start and it looks like I’ve been proven right. So far I’ve racked up 166 of hours playing this game (100 hours before the Foundation update and then it’s been nothing but Survival for me). If you have read my original review of No Man’s Sky, then you probably know that I’m already an unashamed fanboy of this game. ![]()
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